http://www.erinhoffman.com/wp/?p=484
A good post about the importance of an ethics code in game designer as well as the importance of game designers to realize the abilities of their games.
Tuesday, 1 May 2012
- "The architecture of a labyrinth determines not only the conditions for success, but also the nature of the choices that need to be taken in order to succeed. A labyrinth can be a moral object. Its design can have imprinted moral values that are experienced by the user of the labyrinth. The user of a (moral) labyrinth experiences not only the physical topology of the maze, but also its moral architecture. In other words, a labyrinth’s architecture, its very physicality can be embedded with moral values." -Miguel Sicart
This quote from Miguel Sicart, really helps to simplify the idea of games being a persuasive medium through the use of a labyrinth example.
http://miguelsicart.net/papers/DIGRA_05_Ethics.pdf
Game design ethics
http://content.usatoday.com/communities/gamehunters/post/2009/03/64756063/1#.T6AF_xxvD9s
An interesting article about one of the panel discussions on the last day of the game developers conference. It highlights the ideas of some of the industries biggest designers, including Will Wright and Peter Molyneux.
An interesting article about one of the panel discussions on the last day of the game developers conference. It highlights the ideas of some of the industries biggest designers, including Will Wright and Peter Molyneux.
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